Finethil's Rest

Region: Finethil's Rest, Quiet Valley, Geddor's Climb, Geddor

Summary
A well-to-do trading post nestled in the literal valley between Volanil Mountain, Geddor's Ridge, and the Western Trader Pass that leads to Traitor's Hills. It's big for a Volanil city; not as big as the seaport trading cities, but one of the largest landlocked cities aside from Molsten.

Population
Because of its proximity to Molsten and its position on a popular trading route, almost every common language is spoken there (but exotic languages aren't likely to be found there, such as Primordial or Celestial).

Architecture and Design
Finethil's Rest is built of the same black igneous rock as most of the kingdom (not Volantic stone, just black rock). It was designed in a star pattern, with four main roads intersecting at a huge central square in the middle of town.

Climate and Geography
The weather is temperate in Quiet Valley, with moderate forest life. Finethil's Rest sits on a river which I haven't named yet that is sourced from somewhere high atop Volanil Mountain.

Natural Resources
The natural resources here aren't extravagant; it's mostly farmland and hunting, with very little mining, but many traders come through on their way to Molsten from Brassbell, and they bring coin with them.

Foundation and Culture
Finethil's Rest is named after Finethil Gwamiel, a drow who had settled there long before it had become a trade route. His famed preference to speak in soft tones affected a social stigma so pervasive that the Valley was eventually named after it.

Unique Traits
Voices are raised on occasion here, but unless there is a dire emergency, you never hear shouting from the locals. Traveler's Respite, a popular tavern in the main square, is the only place in town that won't kick outsiders to the street for being loud.

Local Food and Entertainment
Finethil's Rest locals are spoiled by traveling bards who are desperate to practice their pieces on people before getting to Molsten. They tend to love everything from musical performances to bawdy comedies, and over the years, a few of the locals have picked up exotic instruments.

Disposition to Outsiders
Outsiders are tolerated because of all the coin they bring in; Finethil's Rest is almost more of a tourist town than a farming town. They'd like you even more, though, if you kept your voice down.

Religion
There is one temple in the main square that isn't decorated with any specific symbols or sigils. The locals tend to worship at home, and built that temple for travelers. It is staffed by a number of clerics from different religions.

Government
Fisherwoman Eliose represents Finethil's Rest at Valley Meets, but is not a Vallor.

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