Brassbell

Region: Brassbell, North Harbors, Merchant's Quarry, Geddor

Summary
A big port town with weird classism and a huge brass bell that rings on the hour.

Population
There's a sizeable and varied population, and the most common imports into Brassbell are from Zareth and Huresa, so the most predominant languages are Common, Human, and Draconic.

Architecture and Design
The buildings along the docks are made of wood, but there are nicer buildings farther into the city made of expensive imported white stone.

Climate and Geography
Brassbell is in the southwest and is therefore cold year-round and snows heavily in the winter.

Foundation and Culture
Brassbell was founded by Finasaer Aerabrinel, a half-elf son of a jeweller who wanted to open trade to Zareth. Bullheaded, young, brutally honest, and intelligent, he established what's now become one of Volanil's most profitable trade routes with practically his bare hands.

Unique Traits
Socially, honesty is rarely shied away from. There are lies, of course, and lies aren't any more or less vilified than in other places, but it's socially acceptable (even expected) to lay out brutal truths in even the most formal of conversations.

Local Food and Entertainment
Brassbell prefers parodies, but entertain bards from all over the western world.

Disposition to Outsiders
The locals welcome outsiders without much trouble.

Religion
There are many religions practiced in the fourth biggest city in the kingdom, and the biggest ones have their own temples.

Government
Brassbell's representative is Versor Daniel Keagan of Merchant's Quarry.

Politics
The locals choose their representative through general wealth. Versor Keagan is the wealthiest merchant whose permanent home is inside the city--and now he's Versor, so few challenge him, although many still try to build up their wealth in biding silence.

Crime and Justice
Versor Keagan has appointed an expensive government overseer to look after disputes in the city. Given the classism in Brassbell, having an outsider in the position is both good and bad.

Commerce and Trade
The settlement is made of half sailors, half traders, and an assortment of crafters.

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